Polyhedron @ PAX East 2019 – Update #3

Posted on

One of the things that made showing The Church in the Darkness at this year’s PAX unique from previous ones was the persona of “Chip” James; the idea that given the era the game is set in and all the seemingly outrageous things happening at the time, it might be fun to demo in character.

The game’s creative director, Richard Rouse III, was cool with it, so I committed — full costume, fake press pass… hell, I even shaved my beard into a horseshoe moustache.

But the part I was looking forward to the most was taking photographs around the booth. People playing, chatting, observing, whatever. I used to be an avid black-and-white shooter, and this was an awesome (and period-appropriate) excuse to get back into it. So I dug out my Nikon and a couple prime lenses, loaded up a few rolls of Tri-X 400, and went to work.

Film photography is very different than digitally or with a phone, but it all came flowing back:

You still want to be quick to capture the moment, but you can’t machine-gun your frames because you only have thirty-six.

You have to pre- or re-set settings quickly for different lighting — and, despite the pomp and pageantry of the expo hall, it was actually rather dark inside.

There is no auto-focus, so you do your best to line everything up before pressing the shutter. You fall into a stance, a breathing pattern, and it becomes almost a focused, meditative experience.

When all was said and done, I took the rolls to be developed by one of the few places that still does it (thanks Luster Photo) and can now share the results, which I’m quite happy with.

Here’s hoping the opportunity to do this again comes along in the future. Enjoy!

P.S. If you want to follow the game’s coverage of PAX and future events, head over to the official development blog.

Polyhedron @ ECGC 2019

Posted on

It’s almost that time of year again — time to pack the bags, fill the tank, and roadtrip down to Raleigh for the East Coast Game Conference, which starts a week from today. We joked last year this journey was “becoming an annual tradition”; pretty sure we can confirm it is now.

If you’re planning to attend and would like to know what we’re up to, here’s the schedule for this year:

– Day 1, April 16th — Starting at 09:00, we’ll be talking about world building and lore as part of the Narrative Tutorial, organized by Toiya Kristen Finley. After that, there will be a session on character design by Toiya and another on cutscenes by Anna Megill, followed by a Q&A panel with the three presenters and Patrick Coursey. Details here: http://ecgconf.com/event/narrative-tutorial/

– Day 2, April 17th — At 11:30, Toiya and C.J. will be giving an extensive talk entitled “Have Pen, Will Travel: Lessons from a Life of Freelance Narrative” about the differences and similarities in their experiences going freelance, finding and working with clients, and achieving sustainability. The goal here is to offer an honest look at self-employment, as well as answer any questions attendees might have about how to embark on it themselves.

After that we’ll be attending other talks, going to event parties, catching up with old friends… and one of the reasons we keep coming back every year is to make new ones, so if you see us don’t hesitate to say hi!

Polyhedron @ PAX East 2019 – Update #2

Posted on

And that’s a wrap — PAX East 2019 is over!

Demoing with new and returning players, talking with and performing for attendees, and seeing beautiful friendly and familiar faces have made these past four days an utter delight.

Thanks to all of you who asked questions, picked up a controller, and attempted to sneak into the commune (successfully or otherwise); special thanks to those who tried the “One Shot, One Life” challenge (either once or repeatedly), signed up for the newsletter, or pre-ordered the game.

And finally enormous gratitude goes to the Indie MEGABOOTH organziers, PAX Enforcers, and fellow developers who routinely came by to make sure we were well taken care of (both physically and emotionally).

There will be additional info here on The Church in the Darkness as it prepares to launch later this year, so stay tuned. And there may be one more update in the coming days with a special surprise from the show floor.

Now if you’ll excuse me, I need to get some sleep. Feet are sore from the hard hall tiles, body’s tired from the booth break down and long drive back, but my mind is full of post-expo excitement that’s going to yield some sweet dreams. G’night!