Polyhedron @ PAX East 2019 – Update #2

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And that’s a wrap — PAX East 2019 is over!

Demoing with new and returning players, talking with and performing for attendees, and seeing beautiful friendly and familiar faces have made these past four days an utter delight.

Thanks to all of you who asked questions, picked up a controller, and attempted to sneak into the commune (successfully or otherwise); special thanks to those who tried the “One Shot, One Life” challenge (either once or repeatedly), signed up for the newsletter, or pre-ordered the game.

And finally enormous gratitude goes to the Indie MEGABOOTH organziers, PAX Enforcers, and fellow developers who routinely came by to make sure we were well taken care of (both physically and emotionally).

There will be additional info here on The Church in the Darkness as it prepares to launch later this year, so stay tuned. And there may be one more update in the coming days with a special surprise from the show floor.

Now if you’ll excuse me, I need to get some sleep. Feet are sore from the hard hall tiles, body’s tired from the booth break down and long drive back, but my mind is full of post-expo excitement that’s going to yield some sweet dreams. G’night!