Polyhedron @ ECGC 2019

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It’s almost that time of year again — time to pack the bags, fill the tank, and roadtrip down to Raleigh for the East Coast Game Conference, which starts a week from today. We joked last year this journey was “becoming an annual tradition”; pretty sure we can confirm it is now.

If you’re planning to attend and would like to know what we’re up to, here’s the schedule for this year:

– Day 1, April 16th — Starting at 09:00, we’ll be talking about world building and lore as part of the Narrative Tutorial, organized by Toiya Kristen Finley. After that, there will be a session on character design by Toiya and another on cutscenes by Anna Megill, followed by a Q&A panel with the three presenters and Patrick Coursey. Details here: http://ecgconf.com/event/narrative-tutorial/

– Day 2, April 17th — At 11:30, Toiya and C.J. will be giving an extensive talk entitled “Have Pen, Will Travel: Lessons from a Life of Freelance Narrative” about the differences and similarities in their experiences going freelance, finding and working with clients, and achieving sustainability. The goal here is to offer an honest look at self-employment, as well as answer any questions attendees might have about how to embark on it themselves.

After that we’ll be attending other talks, going to event parties, catching up with old friends… and one of the reasons we keep coming back every year is to make new ones, so if you see us don’t hesitate to say hi!

Polyhedron @ ECGC 2018

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It’s April again (how quickly a year has passed), which means it’s almost time for the East Coast Game Conference. In what’s becoming an annual tradition, we’re headed down to Raleigh to sit in on some insightful sessions, make new friends, and reconnect with colleagues we don’t see nearly as often as we’d like.

We’re also giving a talk! This year’s presentation is titled “One Person’s Trash Loot is Another’s Treasure“, and it investigates the storytelling and character-building potential of everyday objects, as well as the philosophy and production reality behind the updated trash loot system featured in 2014’s Far Cry 4.

We hope you’ll join us.

Polyhedron @ ECGC 2017

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Hey, this is C.J. reporting in.

Recently, I was invited to speak at the East Coast Game Conference on the topic of narrative minimalism, as well as sit on a panel (with Alex Kain, Toiya Kristen Finley, Brian Kindregan, and Jesse Scoble) on breaking in as a game writer.

It was a wonderful opportunity to see some familiar faces, meet new people (especially local students), and learn more about the development community in the Raleigh/Durham area. Despite reservations about the legislative fiasco known as HB2, I loved visiting North Carolina and am excited to return to the conference next year.

For those interested in the slides and speaker notes from the presentation “Songs of Solitude: Telling More Story with Less”, the full deck is embedded below.