Mondo Museum @ DemoNight 2020

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Hey all, quick news flash: Mondo Museum will have its first public showing at Montréal DemoNight 2020 on 28 January at 19:30/7:30 PM Eastern.

This annual event is a high-energy exposition of many of the indie and more mainstream games being developed in the city, as well as a great get-together for friends and industry colleagues.

But for those who can’t attend in-person, the entire evening will be streamed live on Loto-Québec’s Twitch channel (en français).

The team at Viewport Games has been working hard to prep for this, and we’re really excited to give everyone a look at what we’ve been up to.

Complete details are available at demonight.ca — hope to see you then/there!

BIG wins for good friends

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Hey everyone, we hope you’ll join us in congratulating two of our collaborators who took home awards from the Brazil Independent Games (BIG) Festival, held the evening of 28 June in São Paulo.

Though they were up against a bevvy of equally high-quality international competitors Forgotton Anne by ThroughLine Games won for Best Narrative and Unheard by NEXT Studios won for Best Sound. Cheers to both teams!

Also kudos to the other nominees (full list here) and obrigado to the festival jury!

If you haven’t had a chance to check out the winners, they’re available at a discount as part of the Steam Summer Sale, which runs until 9 July. Links below.

Forgotton Anne
50% OFF
(Collector’s Edition also available.)

Unheard
30% OFF

And we want to share two pieces of project news before we say até a próxima (that means “till next time”)…

  • You can now play Forgotton Anne on the go! Working with Hitcents.com Inc., the game is now available on iOS and features a free demo area, with the full version for $9.99. Please note: the app requires iOS 9 and a device with 2 GB of RAM or more to run.

  • There’s a cool new case in the works for Unheard, with more details to be revealed in the coming weeks. Stay tuned.

Polyhedron @ PAX East 2019 – Update #3

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One of the things that made showing The Church in the Darkness at this year’s PAX unique from previous ones was the persona of “Chip” James; the idea that given the era the game is set in and all the seemingly outrageous things happening at the time, it might be fun to demo in character.

The game’s creative director, Richard Rouse III, was cool with it, so I committed — full costume, fake press pass… hell, I even shaved my beard into a horseshoe moustache.

But the part I was looking forward to the most was taking photographs around the booth. People playing, chatting, observing, whatever. I used to be an avid black-and-white shooter, and this was an awesome (and period-appropriate) excuse to get back into it. So I dug out my Nikon and a couple prime lenses, loaded up a few rolls of Tri-X 400, and went to work.

Film photography is very different than digitally or with a phone, but it all came flowing back:

You still want to be quick to capture the moment, but you can’t machine-gun your frames because you only have thirty-six.

You have to pre- or re-set settings quickly for different lighting — and, despite the pomp and pageantry of the expo hall, it was actually rather dark inside.

There is no auto-focus, so you do your best to line everything up before pressing the shutter. You fall into a stance, a breathing pattern, and it becomes almost a focused, meditative experience.

When all was said and done, I took the rolls to be developed by one of the few places that still does it (thanks Luster Photo) and can now share the results, which I’m quite happy with.

Here’s hoping the opportunity to do this again comes along in the future. Enjoy!

P.S. If you want to follow the game’s coverage of PAX and future events, head over to the official development blog.

Polyhedron @ PAX East 2019 – Update #2

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And that’s a wrap — PAX East 2019 is over!

Demoing with new and returning players, talking with and performing for attendees, and seeing beautiful friendly and familiar faces have made these past four days an utter delight.

Thanks to all of you who asked questions, picked up a controller, and attempted to sneak into the commune (successfully or otherwise); special thanks to those who tried the “One Shot, One Life” challenge (either once or repeatedly), signed up for the newsletter, or pre-ordered the game.

And finally enormous gratitude goes to the Indie MEGABOOTH organziers, PAX Enforcers, and fellow developers who routinely came by to make sure we were well taken care of (both physically and emotionally).

There will be additional info here on The Church in the Darkness as it prepares to launch later this year, so stay tuned. And there may be one more update in the coming days with a special surprise from the show floor.

Now if you’ll excuse me, I need to get some sleep. Feet are sore from the hard hall tiles, body’s tired from the booth break down and long drive back, but my mind is full of post-expo excitement that’s going to yield some sweet dreams. G’night!

Polyhedron @ PAX East 2019 – Update #1

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Good mornin’, Beantown — the PAX East 2019 expo is about to start and The Church in the Darkness is ready to welcome players and parishoners alike with open arms.

We’re set up in the Indie MEGABOOTH — #20 on the map below — with three demo stations and more decor than you can shake a fern frond at.

The “One Shot, One Life” challenge makes its return this year, but with a new set of rules — speak with with one the game’s representatives to learn more or try your hand at this test of stealth skills.

If you’re feeling truly zealous, you can pre-order the game on the show floor — not only will you get instant access to the itch.io version, but also a devotional card signed by Ellen McLain and John Patrick Lowrie, the excellent actors who voice the two preachers. Check the official Twitter account for pics and additional info.

And keep an eye out for “Chip” James, a gonzo photojournalist who’s just returned from Battuela, the country where Freedom Town is located; he’s brought back some wild stories and a few extra rolls of 35mm film…

Polyhedron @ PAX East 2019

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Friends roamin’ the country, man, lend me your ears!

Today may be the Ides of March, but in roughly two weeks (28 – 31 March) we’re headed to Boston to help our good friends from Paranoid Productions demo their cult infiltration game The Church in the Darkness as part of the PAX East 2019 Indie MEGABOOTH.

We were fortunate to lend a hand last year, and had a ton of fun introducing attendees to preachers Isaac and Rebecca Walker, the Collective Justice Mission, and the compound hidden in the jungles of ’70s South America.

It was also the debut of the “One Shot, One Life” challenge — an ultra-hard mode that players could attempt once daily to win a set of real-world pins and postcards — which proved wildly popular and drew many back for repeat tries. Whether that gauntlet gets thrown again remains to be seen, but rest assured there will be happenings this year as well.

On top of that, the booth has some of the best decor on the show floor. Biased? For sure, but being surrounded by all the props and plants creates the feeling of stepping into another time and place.

This exhibition is also special since it will be the last one before the game is released. But if you can’t make it to PAX East yet still want to play before the general public, you can purchase the game from itch.io (via its publisher Fellow Traveller) for access to the Alpha build, as well as the full version on launch, 28-song soundtrack, and behind-the-scenes footage from the development process.

We’re looking forward to seeing you there/then and can’t wait to say more about the launch/later.

Polyhedron @ DreamHack Atlanta 2018 – Update #2

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Finally home after a grueling but glorious weekend.

Thanks to everyone who stopped by, gave the game a whirl, and had kind things to say afterward; special thanks to those who were open to saying them on camera. Preparing for a major expo can be stressful, but your enthusiasm fuels us and makes the whole experience an absolute joy.

Also thanks to the other cool developers (and studios) who were showing in the Indie Zone — we loved meeting/getting to know you, and relished the opportunity to play your awesome work!

Polyhedron @ DreamHack Atlanta 2018

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Hey all, got some very exciting news to share — we’re joining forces again with our friends at ThroughLine Games to bring Forgotton Anne to DreamHack Atlanta 2018!

While the team is in Denmark putting the finishing touches on the upcoming Nintendo Switch release (available 9 November), we’ll be in Georgia to show the game to fans, streamers, and press.

If you’re planning to attent the expo: Swing by, say hi, grab a controller and lose yourself in the Forgotten Realm. And who knows… we may even have prizes to give away.